Fortress Battles

Fortress Battles are the highest-stakes PvP event in the game. Alliances fight for control of strategic fortress points every two weeks, gaining territory, a growing treasury, and access to an exclusive shop.

Each of the 4 Castle quadrants has exactly one Fortress. Controlling it gives the owning Alliance protected purple territory and a Vault that grows from battles on that territory.


Schedule

Fortress battles happen on a fixed bi-weekly schedule: every other Thursday at 16:00 UTC. All 4 fortresses battle simultaneously.

During fortress battle hour, normal ownership and skirmish battles are paused. Ruins (PvE) continue as normal.


Registration

Only Alliance Leaders can register their Alliance for a fortress battle. Use the /fortress_battle_reg command while standing at the fortress tile.

RuleDetail
Castle matchYour Alliance can only fight at your own Castle's Fortress
One fortressAn Alliance that already owns a Fortress cannot register at another
Registration windowOpens 24 hours before battle, locks 1 hour before
Owner auto-defendsThe owning Alliance is always included, no registration needed

To unregister: /fortress_battle_unreg (not available in the final hour before battle).


Who Fights

Alliances - registered challenger Alliances and the owner Alliance (auto-included).

Castle players (no Alliance) - automatically included if present at the fortress tile when the battle starts. Their Castle must match the fortress quadrant.

Fortress StateCastle Player Role
EmptyDefender - defends the empty fortress alongside other Castle players
CapturedRebel - fights to liberate the fortress from the owning Alliance

Players from a different Castle, players not at the fortress tile, or busy players cannot participate.

Each Alliance fights as its own team. Castle players without an Alliance fight together as one team. A battle can have 3+ sides.


Garrison Requirement

If an Alliance owns a fortress, they must have at least 5 members at the fortress tile when the battle starts. If they don't, the fortress is considered abandoned:

  • All Alliance territory reverts to Castle color
  • If challengers are present, they receive the Fortress Vault contents
  • If no challengers, the vault stays for the next capturer

Victory and Rewards

ScenarioResultVault
New Alliance winsTakes fortress ownership. All territory transfers.Transferred to winner Alliance treasury
Owner Alliance winsNothing changesVault keeps growing
Rebels (Castle players) winFortress liberated, returns to empty stateGold distributed among rebels, GP to rebel guilds
Owner fails garrison, challengers presentFortress abandoned, territory revertsDistributed among challengers
Owner fails garrison, no challengersFortress becomes empty, territory revertsStays on fortress for next capturer

Winners and losers also receive standard battle rewards (XP, loot, gold).

Loot stealing: Loot is only stolen from the attacking side when they lose. If the defending alliance loses, their items and gold are not stolen. Defenders are not punished for showing up.


Fortress Vault

The Vault is a treasury that accumulates gold and GP from PvP activity on purple (Alliance) territory. The more battles happen on your land, the bigger the vault grows.

The vault has no cap. It grows indefinitely. The owner cannot spend it. It can only be claimed by capturing the fortress or liberating it as rebels.

Visibility: Everyone can see the vault balance in the /fortress command. Watch the bounty grow and decide when it's worth attacking.


Fortress Arsenal

The owning Alliance gains access to an exclusive shop at the fortress tile.

Access requirements:

  • At the fortress tile
  • Level 20+
  • Guild Owner (not just member)
  • Your Alliance owns this fortress
  • Your Guild has the Workshop service (level 6+)

Available items:

ItemGoldGPStock
D-grade Lootbox1,101100 GP10 per day
C-grade Lootbox2,109210 GP10 per day

Stock restocks daily. Payment comes from your Guild treasury. Items are delivered to Guild Storage.

Commands: /fort_list to browse, /fort_buy_[code] to purchase.


Fortress Economy (planned)

Owning a fortress will provide more than just the Vault and Arsenal. A territory economy system is planned for a future release.

The owning Alliance will be able to sell quest scrolls to other players, granting limited access to quest on purple (Alliance) territory. Revenue from scroll sales goes directly to the Alliance treasury, turning fortress ownership into a steady source of income.

This gives alliances a strong reason to hold and expand their territory: more purple tiles means more questing ground to sell access to, and more gold flowing into the treasury.


Commands

CommandWhoWhereWhat
/fortressAnyoneAt fortress tileView battle info, vault balance, registered alliances
/fortress_battle_regAlliance LeaderAt fortress tileRegister your alliance for the next battle
/fortress_battle_unregAlliance LeaderAt fortress tileUnregister from the next battle
/fort_listGuild Owner (owner Alliance)At fortress tileView Arsenal items
/fort_buy_[code]Guild Owner (owner Alliance)At fortress tileBuy from Arsenal

Fortress Locations

CastleFortress
🇮🇲 RedR 4#2
🇻🇦 YellowY 4#2
🇪🇺 BlueB 2#4
🇲🇴 GreenG 2#4

Last updated Mar 1, 2026