Castles and Alliances
Every player belongs to one of 4 Castles - permanent factions chosen at registration. Alliances add a late-game layer for competitive players: capture the Fortress, control territory, and essentially become a fifth Castle.
For how battles work, see Battles. For fortress control, see Fortress Battles.
The Four Castles:
- 🇮🇲 Red Castle - Northwest quadrant
- 🇻🇦 Yellow Castle - Southeast quadrant
- 🇪🇺 Blue Castle - Southwest quadrant
- 🇲🇴 Green Castle - Northeast quadrant
Your Castle determines where you spawn, which territory is yours, and who your allies are.
Player States:
Castle Player (no guild, no alliance)
- Belongs to a Castle (color)
- Can quest on their Castle's territory
- Participates in territorial battles for their Castle
- Can join a guild of same Castle
Guild Member (no alliance)
- Same as above, plus guild benefits (shared storage, deploy, crafting)
- Guild can create or join an Alliance (same Castle only)
Alliance Member (no fortress)
- Alliance does not own Fortress yet
- Behaves same as Castle player for battles
- Can register to attack Fortress in bi-weekly battle
Alliance Member (with fortress)
- Alliance owns the Fortress
- Controls territory (Fortress + adjacent tiles = protected minimum)
- Can expand territory by capturing tiles (see Claim and Trigger Battles)
- Defends Fortress in bi-weekly battle (see Fortress Battles)
- Gets loot bonuses on Alliance territory
Rebel
- Appears only when Fortress is captured by an Alliance
- Castle player NOT in that Alliance
- Can quest on Rebel-controlled tiles (Castle color, not purple)
- Can defend Rebel territory from Alliance expansion
- Can attack Fortress to liberate it (returns to empty state)
Guilds:
- Only players of the same Castle can be in one guild.
- Guilds can create or join an Alliance.
Alliances:
- Federation of guilds (same Castle only).
- Can capture the Fortress of their Castle color.
- One Alliance can own maximum one Fortress.
Fortress States:
Empty Fortress (no owner):
- All Castle players can quest anywhere in their quadrant.
- All Castle players defend together in Fortress battle.
- Alliances can attack to capture it.
Captured Fortress (owned by Alliance):
- Alliance controls purple territory (Fortress + surrounding tiles).
- 5 protected tiles - Fortress + 4 neighbors cannot be taken.
- Other Castle players become Rebels.
- Rebels keep their Castle-colored tiles and can fight to liberate the Fortress.
Territory Colors:
| Color | Meaning |
|---|---|
| 🔴🟡🟢🔵 Castle color | Castle territory (or Rebel territory if Fortress captured) |
| 🟣 Purple | Alliance territory (owned by Alliance with Fortress) |
Key Rules:
- You cannot change your Castle (except via expensive passport).
- Guilds and Alliances are same Castle only.
- Alliance can only capture Fortress of their own Castle color.
- When Alliance dissolves, Fortress becomes empty, purple territory reverts to Castle color.
Last updated Mar 1, 2026