The Claim/Trigger system controls how players (level 15+) fight for map tiles. Use Claim to capture enemy territory or Trigger to fight without changing ownership.
Key facts:
| Action | When | Where | Result |
|---|---|---|---|
| Claim | 15:00–15:50 UTC | Enemy tiles | Ownership battle (resolves at 16:00 UTC) |
| Trigger | Any hour :00–:50 | Home tiles (always), Enemy tiles (outside claim window) | Skirmish battle (resolves at next :00) |
/combat commandTip: When you Scout a tile, if combat is available, you'll see a /combat hint.
If no options available, the menu shows why (wrong time, safe tile, etc.).
| Terrain | Combat possible? |
|---|---|
| Forest, Field, Valley, Mystwood | Yes — Claim and Trigger |
| Forum, Tavern, Arena, Campfire, Tower, Fountain, Desert | No — service areas |
| Ruins | No — PvE only (boss fights) |
| Fortress | No — separate Fortress Battle system |
Combat tiles (Forest, Field, Valley, Mystwood) can be in different states:
| State | When | Available actions |
|---|---|---|
| Safe | Surrounded only by friendly territory, OR 4 neighbors of a fortress captured by active alliance | None |
| Home | On border, owned by your faction | Trigger only |
| Enemy | On border, owned by enemy faction | Claim (15:00–15:50 UTC) or Trigger (other hours) |
Mystwood tiles have a shorter combat window: 15:30–15:50 UTC (20 minutes instead of 50).
| Type | Your Territory |
|---|---|
| Castle player | Castle color tiles (Red/Yellow/Green/Blue) |
| Alliance without Fortress | Same as Castle player |
| Alliance with Fortress | Purple (alliance) tiles only |
| Rebel | Castle color tiles (when enemy Fortress is captured) |
You can only attack from tiles adjacent to your territory.
If a tile already has an active battle:
The only override that works: Claim can replace Trigger during claim window 15:00–15:50 UTC.
Every hour at :00 — all active battles resolve:
Daily at 16:00 UTC — ownership battles resolve: